Cultist Fanatic
Small Humanoid, neutral. CR 2, AC 13, 44 HP.
- Armor class
- 13
- Hit points
- 44
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 13
- Con
- 12
- Dex
- 14
- Int
- 10
- Str
- 11
- Wis
- 14
- Speed
- Walk: 30
- Senses
- passive Perception 12
- Skills
- Religion: 2; Deception: 3; Persuasion: 3
- Actions
- Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
- Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Light, Thaumaturgy - **1/Day Each:** Hold Person - **2/Day Each:** Command
- Hit dice
- 8d8 + 8
- Languages
- Common
- Armor detail
- natural armor
- Bonus actions
- Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
- Saving throws
- Wisdom: 4
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.