Cultist Fanatic

Small Humanoid, neutral. CR 2, AC 13, 44 HP.

Armor class
13
Hit points
44
Challenge
2
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
13
Con
12
Dex
14
Int
10
Str
11
Wis
14
Speed
Walk: 30
Senses
passive Perception 12
Skills
Religion: 2; Deception: 3; Persuasion: 3
Actions
  • Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
  • Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): - **At Will:** Light, Thaumaturgy - **1/Day Each:** Hold Person - **2/Day Each:** Command
Hit dice
8d8 + 8
Languages
Common
Armor detail
natural armor
Bonus actions
  • Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Saving throws
Wisdom: 4

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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