Cyclops

Huge Giant. CR 7, AC 13, 126 HP. Traits: Panicked Rage, Poor Depth Perception.

Armor class
13
Hit points
126
Challenge
7
Creature type
Giant
Size
Huge

Stat block

Cha
10
Con
20
Dex
10
Int
8
Str
20
Wis
10
Speed
Walk: 40
Senses
passive Perception 10
Skills
Animal: 0; Survival: 3
Actions
  • Multiattack. The cyclops makes two melee attacks.
  • Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.
Languages
Giant
Reactions
  • Big Windup. When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
Special abilities
  • Panicked Rage. While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
  • Poor Depth Perception. The cyclops makes all ranged attacks with disadvantage.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.