Cyclops Myrmidon
Huge Giant. CR 10, AC 17, 126 HP. Traits: Panicked Rage, Poor Depth Perception.
- Armor class
- 17
- Hit points
- 126
- Challenge
- 10
- Creature type
- Giant
- Size
- Huge
Stat block
- Cha
- 10
- Con
- 20
- Dex
- 10
- Int
- 8
- Str
- 20
- Wis
- 10
- Speed
- Walk: 40
- Senses
- passive Perception 10
- Skills
- Animal: 0; Survival: 3
- Actions
- Multiattack. The cyclops makes two melee attacks.
- Maul. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage.
- Rock. Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception) one target. Hit: 32 (5d10 + 5) bludgeoning damage.
- Languages
- Giant
- Reactions
- Big Windup. When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn.
- Special abilities
- Panicked Rage. While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.
- Poor Depth Perception. The cyclops makes all ranged attacks with disadvantage.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).