Dark Servant

Medium Humanoid, neutral evil. CR 1, AC 12, 55 HP. Traits: Dark Devotion, Darksight, Pack Tactics, Sunlight Sensitivity.

Armor class
12
Hit points
55
Challenge
1
Creature type
Humanoid
Size
Medium
Alignment
neutral evil

Stat block

Cha
10
Con
13
Dex
12
Int
10
Str
16
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The dark servant makes two attacks with its sickle.
  • Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
  • Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Languages
Common, Umbral
Special abilities
  • Dark Devotion. The dark servant has advantage on saving throws against being charmed or frightened.
  • Darksight. Magical darkness doesn't impede the dark folk's darkvision.
  • Pack Tactics. The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity. While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.