Darkmantle

Small Monstrosity. CR 1/2, AC 11, 22 HP. Traits: Echolocation, False Appearance.

Armor class
11
Hit points
22
Challenge
0.5
Creature type
Monstrosity
Size
Small

Stat block

Cha
5
Con
12
Dex
12
Int
2
Str
16
Wis
10
Speed
Fly: 30; Walk: 10
Senses
blindsight 60 ft., passive Perception 10
Skills
Actions
  • Multiattack. The darkmantle uses Darkness Aura and makes a crush attack.
  • Darkness Aura. A 15-foot radius area of magical darkness emanates from the darkmantle spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the darkmantle takes damage.
  • Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). If the darkmantle made the attack with advantage it attaches to the targets head and the target is blinded and can't breathe. While grappling the darkmantle can only attack the grappled creature but has advantage on its attack roll. The darkmantles speed becomes 0 and it moves with its target.
Special abilities
  • Echolocation. The darkmantle can't use blindsight while deafened.
  • False Appearance. While motionless, the darkmantle is indistinguishable from rock.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.