Death Dog

Medium Monstrosity. CR 1, AC 12, 40 HP. Traits: Monstrosity Resilience, Multiple Heads.

Armor class
12
Hit points
40
Challenge
1
Creature type
Monstrosity
Size
medium

Stat block

Cha
6
Con
14
Dex
14
Int
2
Str
14
Wis
12
Speed
Walk: 40
Senses
darkvision 120 ft.
Skills
Actions
  • Multiattack. The death dog makes two Bite attacks.
  • Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 CON save or contract a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (2d4) on a failure. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its HP maximum to 0.
Languages
-
Saving throws
Wisdom: 1; Charisma: -2; Strength: 2; Dexterity: 2; Constitution: 2; Intelligence: -4
Special abilities
  • Monstrosity Resilience. The death dog is resistant to exhaustion and to the frightened condition.
  • Multiple Heads. The death dog has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.
Damage resistances
Multiple Heads,Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.