Death Dog
Medium Monstrosity. CR 1, AC 12, 40 HP. Traits: Monstrosity Resilience, Multiple Heads.
- Armor class
- 12
- Hit points
- 40
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- medium
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 14
- Int
- 2
- Str
- 14
- Wis
- 12
- Speed
- Walk: 40
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Multiattack. The death dog makes two Bite attacks.
- Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 CON save or contract a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (2d4) on a failure. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its HP maximum to 0.
- Languages
- -
- Saving throws
- Wisdom: 1; Charisma: -2; Strength: 2; Dexterity: 2; Constitution: 2; Intelligence: -4
- Special abilities
- Monstrosity Resilience. The death dog is resistant to exhaustion and to the frightened condition.
- Multiple Heads. The death dog has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions.
- Damage resistances
- Multiple Heads,Monstrosity Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.