Death Dog
Medium monstrosity, neutral evil. CR 1, AC 12, 39 HP. Traits: Two-Headed.
- Armor class
- 12
- Hit points
- 39
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 14
- Int
- 3
- Str
- 15
- Wis
- 13
- Speed
- 40 ft.
- Senses
- darkvision 120 ft., passive Perception 15
- Skills
- Perception +5, Stealth +4
- Actions
- Multiattack. The dog makes two bite attacks.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
- Special abilities
- Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.