Death Dog

Medium Monstrosity, neutral evil. CR 1, AC 12, 39 HP.

Armor class
12
Hit points
39
Challenge
1
Creature type
Monstrosity
Size
Medium
Alignment
neutral evil

Stat block

Cha
6
Con
14
Dex
14
Int
3
Str
15
Wis
13
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 15
Skills
Stealth: 4; Perception: 5
Actions
  • Multiattack. The death dog makes two Bite attacks.
  • Bite. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).
Hit dice
6d8 + 12
Armor detail
natural armor

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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