Death Worm
Small Monstrosity, unaligned. CR 1, AC 13, 44 HP. Traits: Detect Life, Discharge, Dreaming Venom, Lightning Arc, Regeneration.
- Armor class
- 13
- Hit points
- 44
- Challenge
- 1
- Creature type
- Monstrosity
- Size
- Small
- Alignment
- unaligned
Stat block
- Cha
- 3
- Con
- 14
- Dex
- 15
- Int
- 1
- Str
- 9
- Wis
- 11
- Speed
- Walk: 20; Burrow: 20
- Senses
- tremorsense 60', passive Perception 10
- Skills
- Perception: 0
- Actions
- Bite. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above).
- Spit Poison. Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom).
- Languages
- —
- Damage immunities
- lightning
- Special abilities
- Detect Life. Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it.
- Discharge. When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning.
- Dreaming Venom. iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized.
- Lightning Arc. When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms.
- Regeneration. Regains 3 hp at the start of its turn if it has at least 1 hp.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).