Death Worm

Small Monstrosity, unaligned. CR 1, AC 13, 44 HP. Traits: Detect Life, Discharge, Dreaming Venom, Lightning Arc, Regeneration.

Armor class
13
Hit points
44
Challenge
1
Creature type
Monstrosity
Size
Small
Alignment
unaligned

Stat block

Cha
3
Con
14
Dex
15
Int
1
Str
9
Wis
11
Speed
Walk: 20; Burrow: 20
Senses
tremorsense 60', passive Perception 10
Skills
Perception: 0
Actions
  • Bite. Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above).
  • Spit Poison. Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom).
Languages
—
Damage immunities
lightning
Special abilities
  • Detect Life. Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it.
  • Discharge. When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning.
  • Dreaming Venom. iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized.
  • Lightning Arc. When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms.
  • Regeneration. Regains 3 hp at the start of its turn if it has at least 1 hp.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.