Deathsworn Elf

Medium Humanoid, chaotic neutral. CR 6, AC 16, 82 HP. Traits: Archer's Step, Death Bolt, Fey Ancestry, Keen Hearing and Sight, Magic Weapons, Stealthy Traveler, Surprise Attack.

Armor class
16
Hit points
82
Challenge
6
Creature type
Humanoid
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
14
Con
12
Dex
19
Int
11
Str
14
Wis
13
Speed
Walk: 30
Senses
passive Perception 17
Skills
Stealth: 10; Survival: 4; Perception: 7
Actions
  • Multiattack. The deathsworn makes two melee attacks or four ranged attacks.
  • Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Volley (Recharge 5-6). The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
Languages
Common, Elvish
Special abilities
  • Archer's Step. The deathsworn can use Disengage as a bonus action.
  • Death Bolt (3/Day). As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.
  • Fey Ancestry. The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.
  • Keen Hearing and Sight. The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.
  • Magic Weapons. The deathsworn's weapon attacks are magical.
  • Stealthy Traveler. The deathsworn can take the Hide action as a bonus action.
  • Surprise Attack. If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.