Deep Dwarf Soldier

Medium Humanoid. CR 1/2, AC 16, 19 HP. Traits: Deep Dwarf Resistance, Deep Dwarf Magic.

Armor class
16
Hit points
19
Challenge
0.5
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
14
Dex
12
Int
10
Str
14
Wis
10
Speed
Walk: 30
Senses
passive Perception 12, darkvision 120 ft.
Skills
Survival: 2; Perception: 2
Actions
  • War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
  • Enlarge (2nd-Level; V, S, Concentration). The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
  • Invisibility (2nd-Level; V, S, Concentration). The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
  • Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Languages
any one
Saving throws
Strength: 4; Constitution: 4
Special abilities
  • Deep Dwarf Resistance. The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.
  • Deep Dwarf Magic. The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.