Deep Dwarf Soldier
Medium Humanoid. CR 1/2, AC 16, 19 HP. Traits: Deep Dwarf Resistance, Deep Dwarf Magic.
- Armor class
- 16
- Hit points
- 19
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 14
- Dex
- 12
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Walk: 30
- Senses
- passive Perception 12, darkvision 120 ft.
- Skills
- Survival: 2; Perception: 2
- Actions
- War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
- Enlarge (2nd-Level; V, S, Concentration). The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
- Invisibility (2nd-Level; V, S, Concentration). The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
- Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
- Languages
- any one
- Saving throws
- Strength: 4; Constitution: 4
- Special abilities
- Deep Dwarf Resistance. The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.
- Deep Dwarf Magic. The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).