Deep Gnome
Small Humanoid. CR 1/2, AC 15, 23 HP. Traits: Gnome Cunning, Stone Camouflage.
- Armor class
- 15
- Hit points
- 23
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- small
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 14
- Int
- 12
- Str
- 14
- Wis
- 10
- Speed
- Walk: 20
- Senses
- darkvision 120 ft.
- Skills
- Actions
- War Pick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.
- Crystalline Dart. _Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 7 (2d4+2) piercing damage.
- Languages
- Gnomish,Terran,Undercommon
- Reactions
- Crystalline Flash. When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll.
- Saving throws
- Wisdom: 0; Charisma: -1; Strength: 2; Dexterity: 2; Constitution: 2; Intelligence: 1
- Special abilities
- Gnome Cunning. The deep gnome has advantage on INT, WIS, and CHA saves against magic.
- Stone Camouflage. The deep gnome's Stealth is 17 while in rocky terrain.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.