Deep Gnome

Small Humanoid. CR 1/2, AC 15, 23 HP. Traits: Gnome Cunning, Stone Camouflage.

Armor class
15
Hit points
23
Challenge
0.5
Creature type
Humanoid
Size
small

Stat block

Cha
8
Con
14
Dex
14
Int
12
Str
14
Wis
10
Speed
Walk: 20
Senses
darkvision 120 ft.
Skills
Actions
  • War Pick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.
  • Crystalline Dart. _Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 7 (2d4+2) piercing damage.
Languages
Gnomish,Terran,Undercommon
Reactions
  • Crystalline Flash. When a creature the deep gnome can see within 5 feet of it attacks it, it can throw a magic-infused crystal on the ground, shattering the crystal in a brilliant flash of light. If the attacker uses sight to perceive the gnome, the attacker must succeed on a DC 12 DEX save or have disadvantage on the attack roll.
Saving throws
Wisdom: 0; Charisma: -1; Strength: 2; Dexterity: 2; Constitution: 2; Intelligence: 1
Special abilities
  • Gnome Cunning. The deep gnome has advantage on INT, WIS, and CHA saves against magic.
  • Stone Camouflage. The deep gnome's Stealth is 17 while in rocky terrain.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.