Demon, Leech

Large Fiend, chaotic evil. CR 11, AC 17, 147 HP. Traits: Amphibious, Blood Sense, Magic Resistance.

Armor class
17
Hit points
147
Challenge
11
Creature type
Fiend
Size
Large
Alignment
chaotic evil

Stat block

Cha
7
Con
21
Dex
16
Int
11
Str
19
Wis
12
Speed
Swim: 40; Walk: 30
Senses
darkvision 90', passive Perception 11
Skills
Perception: 1
Actions
  • Multiattack. One Bite and two Tentacle Bites or two Bite attacks.
  • Bite. Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) necrotic.
  • Tentacle Bite. Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage and 4 (1d8) necrotic and demon can attach its tentacle to target. Has two tentacles each of which can attach to only one target. While tentacle is attached demon can't use that tentacle to make Tentacle Bites target is restrained and demon doesn't attack with it. Instead at start of each of demon's turns each creature with tentacle attached loses 11 (2d6+4) hp due to blood loss and demon gains equal temp hp equal. Demon can add temp hp gained from this attack together and can add it to temp hp gained from Release Swarm. Demon's temp hp can't exceed half its hp max. Demon can detach one or both tentacles as a bonus action. A creature including target can use its action to detach demon's tentacle by succeeding on a DC 17 Str check.
  • Release Swarm (Recharge 5-6). Shakes loose dozens of leeches creating a leech swarm. Swarm acts as ally of demon and obeys its spoken commands. Swarm remains for 1 min until demon dies or until demon dismisses it as a bonus action. If demon is within 5 ft. of the swarm it can use its action to consume the swarm gaining temp hp equal to swarm's current hp. It can add temp hp gained this way with temp hp from Tentacle Bite. Demon's temp hp can't exceed half its hp max. Can have only one swarm active at a time.
Languages
Abyssal, telepathy 120'
Damage immunities
acid, poison
Special abilities
  • Amphibious. Can breathe air and water.
  • Blood Sense. Can pinpoint by scent the location of creatures that aren't Constructs or Undead within 30' of it.
  • Magic Resistance. Advantage: spell/magic effect saves.
Damage resistances
cold, fire, lightning; nonmagic B/P/S attacks
Condition immunities
poisoned, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.