Demon, Vetala

Medium Fiend, chaotic evil. CR 8, AC 15, 114 HP. Traits: Corpse Stride, Graveyard Walker, Magic Resistance, Master of Undeath, Shepherd of Death.

Armor class
15
Hit points
114
Challenge
8
Creature type
Fiend
Size
Medium
Alignment
chaotic evil

Stat block

Cha
17
Con
20
Dex
20
Int
14
Str
10
Wis
16
Speed
Walk: 40
Senses
darkvision 60', passive Perception 16
Skills
Perception: 3
Actions
  • Multiattack. Two Claw attacks.
  • Claws. Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic.
  • Raise Corpse. One Humanoid corpse it can see within 30' of it rises as a skeleton or zombie (vetala's choice) under vetala's control.
Languages
Abyssal, Common, telepathy 120'
Reactions
  • Corpse Detonation. When Undead under its control is reduced to 0 hp vetala can force it to explode. Each creature that isn't Undead or vetala within 5 ft. of exploding Undead: 10 (3d6) bludgeoning damage (if zombie) or slashing (if skeleton) damage and 5 (2d4) poison (DC 15 Dex half).
Saving throws
Wisdom: 6; Dexterity: 8
Damage immunities
necrotic, poison
Special abilities
  • Corpse Stride. Once on its turn use 10 ft. of move to step magically into one corpse/Undead within reach and emerge from 2nd within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd.
  • Graveyard Walker. Difficult terrain composed of tombstones grave dirt corpses or other objects or features common to graveyards and necropolises doesn't cost it extra move and it can move through graveyard objects and structures (ex: sarcophagus mausoleum) as if difficult terrain. It takes 5 (1d10) force if it ends turn inside object.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Master of Undeath. Humanoid it kills or Undead it controls rises in 1 min as skeleton/zombie (vetala's choice) unless Humanoid restored to life or body destroyed. Max 20 total under its control at a time.
  • Shepherd of Death. When an Undead under the vetala's control hits with any weapon the weapon deals an extra 4 (1d8) necrotic.
Condition immunities
charmed, exhaustion, frightened, poisoned
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.