Derro, Abysswalker

Small Humanoid, chaotic evil. CR 6, AC 16, 112 HP. Traits: Insanity, Poisonous Vapors, Sunlight Sensitivity.

Armor class
16
Hit points
112
Challenge
6
Creature type
Humanoid
Size
Small
Alignment
chaotic evil

Stat block

Cha
17
Con
18
Dex
18
Int
10
Str
11
Wis
7
Speed
Walk: 25
Senses
darkvision 120', passive Perception 11
Skills
Perception: -2
Actions
  • Multiattack. One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks.
  • Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison.
  • Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets.
  • Scimitar. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.
Languages
Abyssal, Common, Dwarvish, Undercommon
Saving throws
Wisdom: 1; Charisma: 6; Strength: 3
Damage immunities
poison
Special abilities
  • Insanity. Advantage on saves vs. being charmed or frightened.
  • Poisonous Vapors. When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)
  • Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Damage resistances
cold, fire, lightning
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.