Derro, Abysswalker
Small Humanoid, chaotic evil. CR 6, AC 16, 112 HP. Traits: Insanity, Poisonous Vapors, Sunlight Sensitivity.
- Armor class
- 16
- Hit points
- 112
- Challenge
- 6
- Creature type
- Humanoid
- Size
- Small
- Alignment
- chaotic evil
Stat block
- Cha
- 17
- Con
- 18
- Dex
- 18
- Int
- 10
- Str
- 11
- Wis
- 7
- Speed
- Walk: 25
- Senses
- darkvision 120', passive Perception 11
- Skills
- Perception: -2
- Actions
- Multiattack. One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks.
- Bite. Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison.
- Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets.
- Scimitar. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage.
- Languages
- Abyssal, Common, Dwarvish, Undercommon
- Saving throws
- Wisdom: 1; Charisma: 6; Strength: 3
- Damage immunities
- poison
- Special abilities
- Insanity. Advantage on saves vs. being charmed or frightened.
- Poisonous Vapors. When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)
- Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
- Damage resistances
- cold, fire, lightning
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).