Derro Explorer
The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cave
- Armor class
- 15
- Hit points
- 44
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Small
- Alignment
- any non-good alignment
The small humanoid sets its claw-toothed boots into the rock, steadying itself, then looses an arrow. Its lips curl into a cruel smile as a cry of surprise and shouts of alarm resound in the dark cavern._
Deep beneath the earth, the derro gather in clans and worship beings that dwell between the stars. Lifelong exposure to these beings damages the psyche of the mortal derro, leaving most reliant on the powers of their dark masters.
Assassins for Hire. Derro outposts can be found in the slums of many surface cities.
Stat block
- Cha
- 5
- Con
- 14
- Dex
- 16
- Int
- 10
- Str
- 13
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 120 ft., passive Perception 13
- Skills
- Stealth: 5; Survival: 5; Athletics: 3; Perception: 3
- Actions
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
- Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
- Languages
- Common, Dwarvish, Undercommon
- Special abilities
- Cavern Traveler. Difficult terrain composed of stalagmites, tight spaces, and other rocky underground terrain doesn't cost it extra movement. In addition, the derro explorer has advantage on ability checks to climb rocky underground terrain.
- Humanoid Hunter. When the derro explorer hits a humanoid with a weapon attack, the weapon deals an extra 1d6 damage of its type.
- Insanity. The derro has advantage on saving throws against being charmed or frightened.
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).