Derro, Hellforged

Small Humanoid, lawful evil. CR 6, AC 16, 112 HP. Traits: Insanity, Hellfire Weapons, Sunlight Sensitivity.

Armor class
16
Hit points
112
Challenge
6
Creature type
Humanoid
Size
Small
Alignment
lawful evil

Stat block

Cha
15
Con
18
Dex
14
Int
11
Str
16
Wis
7
Speed
Walk: 25
Senses
darkvision 120', passive Perception 11
Skills
Perception: -2
Actions
  • Multiattack. Three Battleaxe or Hurl Hellfire attacks.
  • Battleaxe. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands + 7 (2d6) fire.
  • Hurl Hellfire. Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (3d6+2) fire. If target is a creature or flammable object it ignites. Until a creature takes an action to douse the fire target takes 5 (1d10) fire at start of each of its turns.
Languages
Common, Dwarvish, Infernal, Undercommon
Reactions
  • Voice of Authority (Recharge 5-6). When a creature hits hellforged with an attack hellforged shrieks a one-word command. Attacker must make DC 15 Wis save or carry out this command on its next turn. This reaction works like the command spell except the attacker doesn't have to understand the hellforged's language. Hellforged must see the attacker and be able to speak to use this reaction.
Saving throws
Charisma: 5; Dexterity: 5; Constitution: 7
Damage immunities
fire, poison
Special abilities
  • Insanity. Advantage on saves vs. being charmed or frightened.
  • Hellfire Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 2d6 fire (included below).
  • Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Damage resistances
cold; nonmagic B/P/S attacks not made w/silvered weapons
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.