Derro, Voidwarped
Small Humanoid, neutral evil. CR 6, AC 14, 120 HP. Traits: Insanity, Mortal Void Traveler, Sunlight Sensitivity, Void-Touched Weapons.
- Armor class
- 14
- Hit points
- 120
- Challenge
- 6
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 17
- Con
- 18
- Dex
- 18
- Int
- 13
- Str
- 8
- Wis
- 5
- Speed
- Fly: 30; Walk: 25
- Senses
- darkvision 120', passive Perception 10
- Skills
- Perception: -3
- Actions
- Multiattack. Two Shortswords and one Void Tendril attack.
- Shortsword. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) cold and 3 (1d6) force.
- Void Tendril. Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (2d6) bludgeoning damage + 3 (1d6) cold and 3 (1d6) force. Target must make DC 15 Con save or its hp max is reduced by the amount equal to the damage taken. This reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.
- Void Speech Rant (Recharge 5-6). Spews a tirade of Void Speech. Each creature within 40' of it that can hear the tirade: 27 (5d10) psychic and is incapacitated until the end of its next turn (DC 15 Wis half damage and isn't incapacitated).
- Languages
- Common, Dwarvish, Undercommon, Void Speech
- Saving throws
- Charisma: 6; Dexterity: 7; Intelligence: 4
- Damage immunities
- cold
- Special abilities
- Insanity. Advantage on saves vs. being charmed or frightened.
- Mortal Void Traveler. Doesn't require air or ambient pressure.
- Sunlight Sensitivity. In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
- Void-Touched Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 1d6 cold and 1d6 force (included below).
- Damage resistances
- force, psychic; nonmagic B/P/S attacks
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).