Destroyer

The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army._ The largest and strongest of the satarre, destroyers hold the shield wall and strike dow

Armor class
15
Hit points
60
Challenge
3
Creature type
Humanoid
Size
Medium
Alignment
neutral evil

The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army._
The largest and strongest of the satarre, destroyers hold the shield wall and strike down their enemies throughout the planes. These hulking specimens wear banded or scaled armor, often with a glistening varnish finish. Their most common weapons include spears, heavy polearms, and axes.
Shield Wall. Large squads and companies of satarre destroyers often use void magic to create crackling, violet shield walls. When they do, the destroyers stand shoulder to shoulder, their shields overlapping, and prevent enemies from advancing past them to the mystics they protect.
Necrotic Lore. Satarre destroyers are well-versed in necromantic magic and other arcana, although they do not perform it themselves. They often find and use magical items looted from their victims, or command undead minions using Void Speech.

Stat block

Cha
13
Con
17
Dex
12
Int
10
Str
16
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
History: 2; Athletics: 5; Perception: 2; Intimidation: 3
Actions
  • Multiattack. The satarre destroyer makes two attacks: one with its greataxe and one with its claw.
  • Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.
  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
  • Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Languages
Common, Void Speech
Saving throws
Strength: 5; Constitution: 5
Special abilities
  • Undead Commander. As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round.
  • Void Strength. The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
  • Void Weapons. The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).
Damage resistances
necrotic

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.