Deva

Medium Celestial. CR 10, AC 17, 153 HP. Traits: Magic Resistance, Aligned, Celestial Dissolution, Detect Alignment, Immortal Nature.

Armor class
17
Hit points
153
Challenge
10
Creature type
Celestial
Size
Medium

Stat block

Cha
20
Con
18
Dex
18
Int
18
Str
18
Wis
20
Speed
Fly: 90; Walk: 30
Senses
truesight 30 ft., passive Perception 19
Skills
Insight: 9; Religion: 9; Perception: 9
Actions
  • Multiattack. The deva makes two attacks.
  • Celestial Hammer (Deva Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit the target can't make opportunity attacks against the deva until the beginning of the targets next turn.
  • Divine Blast. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.
  • Radiant Energy (1/Day). The deva touches a creature other than itself. If the target is unwilling the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness curse deafness disease or poison on the target. Alternatively the deva can choose to deal 60 radiant damage to the target.
  • Change Form. The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics including speech and telepathy except that it has the size movement modes and traits of its new form.
Languages
all, telepathy 120 ft.
Saving throws
Wisdom: 9; Charisma: 9
Special abilities
  • Magic Resistance. The deva has advantage on saving throws against spells and magical effects.
  • Aligned. An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil.
  • Celestial Dissolution. When an angel dies, its body and equipment dissolve into motes of light.
  • Detect Alignment. An angel knows the alignment, if any, of each creature within 30 feet that it can see.
  • Immortal Nature. An angel doesnt require air, sustenance, or sleep.
Damage resistances
radiant; damage from nonmagical weapons
Condition immunities
charmed, exhaustion, frightened

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.