Deva

Medium celestial, lawful good. CR 10, AC 17, 136 HP. Traits: Angelic Weapons, Innate Spellcasting, Magic Resistance.

Armor class
17
Hit points
136
Challenge
10
Creature type
Celestial
Size
Medium
Alignment
lawful good

Stat block

Cha
20
Con
18
Dex
18
Int
17
Str
18
Wis
20
Speed
30 ft., fly 90 ft.
Senses
darkvision 120 ft., passive Perception 19
Skills
Insight +9, Perception +9
Actions
  • Multiattack. The deva makes two melee attacks.
  • Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
  • Healing Touch. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
  • Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Languages
all, telepathy 120 ft.
Saving throws
WIS +9, CHA +9
Special abilities
  • Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
  • Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead
  • Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
Damage resistances
radiant, bludgeoning, piercing, and slashing from nonmagical weapons
Condition immunities
Charmed, Exhaustion, Frightened

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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