Deva
Medium celestial, lawful good. CR 10, AC 17, 136 HP. Traits: Angelic Weapons, Innate Spellcasting, Magic Resistance.
- Armor class
- 17
- Hit points
- 136
- Challenge
- 10
- Creature type
- Celestial
- Size
- Medium
- Alignment
- lawful good
Stat block
- Cha
- 20
- Con
- 18
- Dex
- 18
- Int
- 17
- Str
- 18
- Wis
- 20
- Speed
- 30 ft., fly 90 ft.
- Senses
- darkvision 120 ft., passive Perception 19
- Skills
- Insight +9, Perception +9
- Actions
- Multiattack. The deva makes two melee attacks.
- Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
- Healing Touch. The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
- Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
- Languages
- all, telepathy 120 ft.
- Saving throws
- WIS +9, CHA +9
- Special abilities
- Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).
- Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead
- Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.
- Damage resistances
- radiant, bludgeoning, piercing, and slashing from nonmagical weapons
- Condition immunities
- Charmed, Exhaustion, Frightened
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.