Devil, Devilflame Juggler
Large Fiend, lawful evil. CR 13, AC 18, 178 HP. Traits: Devil's Sight, Dizzying Movement, Magic Resistance, Standing Leap.
- Armor class
- 18
- Hit points
- 178
- Challenge
- 13
- Creature type
- Fiend
- Size
- Large
- Alignment
- lawful evil
Stat block
- Cha
- 19
- Con
- 20
- Dex
- 21
- Int
- 13
- Str
- 17
- Wis
- 14
- Speed
- Walk: 40; Climb: 20
- Senses
- darkvision 120', passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. Three Deft Touch or Devilflame Sphere attacks. If it hits 1 creature with 2 Deft Touches or 2 Devilflame Spheres target: DC 18 Wis save or frightened until end of its next turn.
- Deft Touch. Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) slashing damage + 9 (2d8) fire. Instead of dealing damage juggler can steal one item target is wearing or carrying provided item weighs no more than 15 pounds and isn't wrapped around or firmly attached to target such as a shirt or belt.
- Devilflame Sphere. Ranged Spell Attack: +9 to hit, 120 ft., one target, 22 (4d8+4) fire.
- Fiery Flourish (Recharge 5-6). Tosses hellfire ball at creature it can see within 90' of it. Target: 45 (10d8) fire (DC 18 Dex half). Ball then splits and bounces to up to 4 creatures within 30' of target. Each of these: 22 (5d8) fire (DC 18 Dex half). This fire ignites flammable objects that aren't being worn or carried and are between each of the targets.
- Languages
- Infernal, telepathy 120'
- Reactions
- Uncanny Dodge. When an attacker it can see hits it with an attack can choose to take half dmg instead.
- Saving throws
- Wisdom: 7; Charisma: 9; Intelligence: 6
- Damage immunities
- fire, poison
- Special abilities
- Devil's Sight. Magical darkness doesn't impede its darkvision.
- Dizzying Movement. If it moves 15 ft.+ on a turn each creature that can see the move: poisoned until end of its next turn (DC 18 Con).
- Magic Resistance. Advantage: spell/magic effect saves.
- Standing Leap. Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start.
- Damage resistances
- cold; nonmagic B/P/S attacks not made w/silvered weapons
- Condition immunities
- exhaustion, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).