Devil, Moldering
Small Fiend, lawful evil. CR 1/2, AC 13, 27 HP. Traits: Devil's Sight, Field Hopper, Rotting Death, Touch of Rot.
- Armor class
- 13
- Hit points
- 27
- Challenge
- 0.5
- Creature type
- Fiend
- Size
- Small
- Alignment
- lawful evil
Stat block
- Cha
- 6
- Con
- 12
- Dex
- 10
- Int
- 10
- Str
- 14
- Wis
- 14
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 12
- Skills
- Perception: 2
- Actions
- Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.
- Languages
- Common, Infernal
- Damage immunities
- fire, poison
- Special abilities
- Devil's Sight. Magical darkness doesn't impede the moldering devil's darkvision.
- Field Hopper. The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
- Rotting Death. When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
- Touch of Rot. Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
- Damage resistances
- cold
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).