Devil, Moldering

Small Fiend, lawful evil. CR 1/2, AC 13, 27 HP. Traits: Devil's Sight, Field Hopper, Rotting Death, Touch of Rot.

Armor class
13
Hit points
27
Challenge
0.5
Creature type
Fiend
Size
Small
Alignment
lawful evil

Stat block

Cha
6
Con
12
Dex
10
Int
10
Str
14
Wis
14
Speed
Walk: 30
Senses
darkvision 60', passive Perception 12
Skills
Perception: 2
Actions
  • Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.
Languages
Common, Infernal
Damage immunities
fire, poison
Special abilities
  • Devil's Sight. Magical darkness doesn't impede the moldering devil's darkvision.
  • Field Hopper. The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
  • Rotting Death. When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.
  • Touch of Rot. Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.
Damage resistances
cold
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.