Devouring Angel

Large Aberration, neutral. CR 12, AC 15, 220 HP. Traits: Assisted Leaping, Flexible Form, Keen Smell, Limited Telepathy.

Armor class
15
Hit points
220
Challenge
12
Creature type
Aberration
Size
Large
Alignment
neutral

Stat block

Cha
14
Con
21
Dex
15
Int
7
Str
20
Wis
17
Speed
Walk: 40; Climb: 40
Senses
blindsight 120' (blind beyond), passive Perception 17
Skills
Perception: 3
Actions
  • Multiattack. 1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue.
  • Bite. Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid.
  • Claw. Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage.
  • Spiked Tongue. Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time.
  • Shed Spines (Recharge 5-6). Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half).
Languages
understands Common and Celestial but can't speak
Special abilities
  • Assisted Leaping. Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
  • Flexible Form. Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume.
  • Keen Smell. Advantage: smell Wis (Percept) checks.
  • Limited Telepathy. Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language.
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.