Devouring Angel
Large Aberration, neutral. CR 12, AC 15, 220 HP. Traits: Assisted Leaping, Flexible Form, Keen Smell, Limited Telepathy.
- Armor class
- 15
- Hit points
- 220
- Challenge
- 12
- Creature type
- Aberration
- Size
- Large
- Alignment
- neutral
Stat block
- Cha
- 14
- Con
- 21
- Dex
- 15
- Int
- 7
- Str
- 20
- Wis
- 17
- Speed
- Walk: 40; Climb: 40
- Senses
- blindsight 120' (blind beyond), passive Perception 17
- Skills
- Perception: 3
- Actions
- Multiattack. 1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue.
- Bite. Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid.
- Claw. Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage.
- Spiked Tongue. Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time.
- Shed Spines (Recharge 5-6). Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half).
- Languages
- understands Common and Celestial but can't speak
- Special abilities
- Assisted Leaping. Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.
- Flexible Form. Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume.
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Limited Telepathy. Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).