Dinosaur, Jeholopterus

Small Beast, unaligned. CR 1/4, AC 14, 12 HP. Traits: Flyby, Keen Sight.

Armor class
14
Hit points
12
Challenge
0.25
Creature type
Beast
Size
Small
Alignment
unaligned

Stat block

Cha
4
Con
10
Dex
16
Int
2
Str
10
Wis
12
Speed
Fly: 60; Walk: 10
Senses
passive Perception 13
Skills
Perception: 1
Actions
  • Blood Drain. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.
  • Claw. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.
Languages
—
Special abilities
  • Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
  • Keen Sight. Advantage: sight Wis (Percept) checks.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.