Dinosaur, Thundercall Hadrosaur

Huge Monstrosity, unaligned. CR 11, AC 16, 168 HP. Traits: Siege Monster.

Armor class
16
Hit points
168
Challenge
11
Creature type
Monstrosity
Size
Huge
Alignment
unaligned

Stat block

Cha
7
Con
18
Dex
9
Int
4
Str
24
Wis
13
Speed
Walk: 40
Senses
passive Perception 15
Skills
Perception: 1
Actions
  • Multiattack. Three Slam attacks.
  • Slam. Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
  • Thunderous Bellow (Recharge 5-6). The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.
Languages
—
Reactions
  • Sonic Shield. The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.
Saving throws
Wisdom: 5; Dexterity: 3; Constitution: 8
Special abilities
  • Siege Monster. Double damage to objects/structures.
Damage resistances
thunder
Condition immunities
deafened

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.