Dinosaur, Thundercall Hadrosaur
Huge Monstrosity, unaligned. CR 11, AC 16, 168 HP. Traits: Siege Monster.
- Armor class
- 16
- Hit points
- 168
- Challenge
- 11
- Creature type
- Monstrosity
- Size
- Huge
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 18
- Dex
- 9
- Int
- 4
- Str
- 24
- Wis
- 13
- Speed
- Walk: 40
- Senses
- passive Perception 15
- Skills
- Perception: 1
- Actions
- Multiattack. Three Slam attacks.
- Slam. Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone.
- Thunderous Bellow (Recharge 5-6). The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone.
- Languages
- —
- Reactions
- Sonic Shield. The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence.
- Saving throws
- Wisdom: 5; Dexterity: 3; Constitution: 8
- Special abilities
- Siege Monster. Double damage to objects/structures.
- Damage resistances
- thunder
- Condition immunities
- deafened
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).