Dire Lionfish

Large Beast, unaligned. CR 6, AC 15, 136 HP. Traits: Charge, Coral Camouflage, Envenomed Spines, Poison Affinity, Water Breathing.

Armor class
15
Hit points
136
Challenge
6
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
10
Con
17
Dex
15
Int
3
Str
17
Wis
12
Speed
Swim: 60; Walk: 0
Senses
passive Perception 14
Skills
Perception: 1
Actions
  • Multiattack. One Bite attack and one Headbutt attack.
  • Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d10+3) piercing damage.
  • Headbutt. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage + 7 (2d6) poison.
  • Forceful Spit (Recharge 4-6). Launches a stream of pessurized water from its mouth in a 30' line that is 5 ft. wide Each creature in that line: 21 (6d6) bludgeoning damage and is pushed up to 20' away from the lionfish and is knocked prone (DC 14 Dex half damage and is pushed up to 10 ft. away from the lionfish and isn't knocked prone.)
Languages
—
Special abilities
  • Charge. If it moves 30'+ straight to foe and hits with Headbutt attack on same turn target takes an extra 9 (2d8) piercing damage.
  • Coral Camouflage. The lionfish has advantage on Dex (Stealth) checks made to hide in underwater terrain that includes plant life or coral reefs.
  • Envenomed Spines. A creature that touches lionfish or hits it with melee attack while within 5 ft. of it: 7 (2d6) poison.
  • Poison Affinity. Advantage on saves vs. being poisoned.
  • Water Breathing. Can breathe only underwater.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.