Dire Pangolin
Large Beast, unaligned. CR 4, AC 16, 82 HP. Traits: Edged Scales, Keen Hearing and Smell.
- Armor class
- 16
- Hit points
- 82
- Challenge
- 4
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 15
- Dex
- 11
- Int
- 3
- Str
- 18
- Wis
- 12
- Speed
- Walk: 30; Climb: 20
- Senses
- passive Perception 13
- Skills
- Perception: 1
- Actions
- Multiattack. Two Claws attacks and one Tail Slap attack.
- Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
- Tail Slap. Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
- Tuck In. Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.
- Languages
- —
- Special abilities
- Edged Scales. A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
- Keen Hearing and Smell. The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.
- Damage resistances
- poison
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).