Dire Pangolin

Large Beast, unaligned. CR 4, AC 16, 82 HP. Traits: Edged Scales, Keen Hearing and Smell.

Armor class
16
Hit points
82
Challenge
4
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
7
Con
15
Dex
11
Int
3
Str
18
Wis
12
Speed
Walk: 30; Climb: 20
Senses
passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Two Claws attacks and one Tail Slap attack.
  • Claws. Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+4) slashing damage.
  • Tail Slap. Melee Weapon Attack: +6 to hit, 10 ft., one target, 8 (1d8+4) piercing damage and the target must make DC 14 Str save or be knocked prone.
  • Tuck In. Curls its entire body forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Claw or Tail Slap attacks or climb. The dire pangolin can uncurl its body as a bonus action.
Languages
—
Special abilities
  • Edged Scales. A creature that touches the pangolin or hits it with melee attack while within 5 ft. of it takes 4 (1d8) slashing damage.
  • Keen Hearing and Smell. The pangolin has advantage on Wis (Perception) checks that rely on hearing or smell.
Damage resistances
poison

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.