Dire Wolf
Large Beast. CR 1, AC 13, 30 HP. Traits: Keen Hearing and Smell, Pack Tactics.
- Armor class
- 13
- Hit points
- 30
- Challenge
- 1
- Creature type
- Beast
- Size
- Large
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 14
- Int
- 2
- Str
- 16
- Wis
- 12
- Speed
- Walk: 50
- Senses
- darkvision 30 ft., passive Perception 13
- Skills
- Stealth: 4; Perception: 3
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
- Special abilities
- Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
- Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).