Dire Wolf

Large Beast. CR 1, AC 13, 30 HP. Traits: Keen Hearing and Smell, Pack Tactics.

Armor class
13
Hit points
30
Challenge
1
Creature type
Beast
Size
Large

Stat block

Cha
6
Con
14
Dex
14
Int
2
Str
16
Wis
12
Speed
Walk: 50
Senses
darkvision 30 ft., passive Perception 13
Skills
Stealth: 4; Perception: 3
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4+3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
Special abilities
  • Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
  • Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.