Diseased Giant Rat

Small Beast. CR 1/8, AC 12, 7 HP. Traits: Keen Smell, Pack Tactics.

Armor class
12
Hit points
7
Challenge
0.125
Creature type
Beast
Size
Small

Stat block

Cha
4
Con
10
Dex
14
Int
2
Str
6
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague.
Special abilities
  • Keen Smell. The rat has advantage on Perception checks that rely on smell.
  • Pack Tactics. The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.