Divi

Large Elemental. CR 11, AC 18, 172 HP. Traits: Earth Glide, Innate Spellcasting.

Armor class
18
Hit points
172
Challenge
11
Creature type
Elemental
Size
Large

Stat block

Cha
6
Con
22
Dex
12
Int
5
Str
22
Wis
6
Speed
Fly: 30; Walk: 30; Burrow: 30
Senses
darkvision 120 ft., tremorsense 30 ft., passive Perception 16
Skills
Athletics: 10; Perception: 6
Actions
  • Multiattack. The divi makes two melee attacks.
  • Crushing Hand. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the target is grappled (escape DC 18). Until this grapple ends the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target and the target can't breathe.
  • Stone Club. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.
  • Quake (Recharge 5-6). Amid deafening rumbling the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.
Languages
Terran
Saving throws
Wisdom: 6; Charisma: 6; Strength: 10; Constitution: 10; Intelligence: 5
Special abilities
  • Earth Glide. The divi can burrow through nonmagical, unworked earth and stone without disturbing it.
  • Innate Spellcasting. The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, stone shape, 3/day each: creation, move earth, passwall, tongues, 1/day each: conjure elemental (earth elemental only), plane shift (to Elemental Plane of Earth only)
Damage resistances
acid
Condition immunities
petrified

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.