Diving Gel

Tiny Ooze, unaligned. CR 1/4, AC 13, 17 HP. Traits: Amorphous, Amphibious, Ooze Nature.

Armor class
13
Hit points
17
Challenge
0.25
Creature type
Ooze
Size
Tiny
Alignment
unaligned

Stat block

Cha
1
Con
13
Dex
16
Int
3
Str
3
Wis
6
Speed
Swim: 40; Walk: 5
Senses
darkvision 60', passive Perception 8
Skills
Perception: -2
Actions
  • Pseudopod. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage.
  • Attach. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check.
Languages
—
Special abilities
  • Amorphous. Move through space 1ft.+ wide with o squeezing.
  • Amphibious. Can breathe air and water.
  • Ooze Nature. Doesn't require sleep.
Damage resistances
acid, fire, poison
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.