Diving Gel
Tiny Ooze, unaligned. CR 1/4, AC 13, 17 HP. Traits: Amorphous, Amphibious, Ooze Nature.
- Armor class
- 13
- Hit points
- 17
- Challenge
- 0.25
- Creature type
- Ooze
- Size
- Tiny
- Alignment
- unaligned
Stat block
- Cha
- 1
- Con
- 13
- Dex
- 16
- Int
- 3
- Str
- 3
- Wis
- 6
- Speed
- Swim: 40; Walk: 5
- Senses
- darkvision 60', passive Perception 8
- Skills
- Perception: -2
- Actions
- Pseudopod. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage.
- Attach. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check.
- Languages
- —
- Special abilities
- Amorphous. Move through space 1ft.+ wide with o squeezing.
- Amphibious. Can breathe air and water.
- Ooze Nature. Doesn't require sleep.
- Damage resistances
- acid, fire, poison
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).