Djinni

Large Elemental. CR 11, AC 16, 172 HP. Traits: Innate Spellcasting.

Armor class
16
Hit points
172
Challenge
11
Creature type
Elemental
Size
Large

Stat block

Cha
20
Con
22
Dex
22
Int
14
Str
18
Wis
16
Speed
Fly: 90; Walk: 30
Senses
darkvision 120 ft., passive Perception 17
Skills
Insight: 7; Acrobatics: 10; Perception: 7
Actions
  • Multiattack. The djinni makes three scimitar attacks.
  • Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.
  • Lightning Blast. Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage.
  • Scimitar Sweep (1/Day, Giant Form Only). The djinn makes a scimitar attack against each creature of its choice within its reach.
Languages
Auran
Saving throws
Wisdom: 7; Charisma: 9; Dexterity: 10; Intelligence: 6
Special abilities
  • Innate Spellcasting. The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)
Damage resistances
lightning, thunder

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.