Djinni
Large Elemental. CR 11, AC 16, 172 HP. Traits: Innate Spellcasting.
- Armor class
- 16
- Hit points
- 172
- Challenge
- 11
- Creature type
- Elemental
- Size
- Large
Stat block
- Cha
- 20
- Con
- 22
- Dex
- 22
- Int
- 14
- Str
- 18
- Wis
- 16
- Speed
- Fly: 90; Walk: 30
- Senses
- darkvision 120 ft., passive Perception 17
- Skills
- Insight: 7; Acrobatics: 10; Perception: 7
- Actions
- Multiattack. The djinni makes three scimitar attacks.
- Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.
- Lightning Blast. Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage.
- Scimitar Sweep (1/Day, Giant Form Only). The djinn makes a scimitar attack against each creature of its choice within its reach.
- Languages
- Auran
- Saving throws
- Wisdom: 7; Charisma: 9; Dexterity: 10; Intelligence: 6
- Special abilities
- Innate Spellcasting. The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), detect magic, wind wall, 3/day each: creation, major image, tongues, wind walk, 1/day each: conjure elemental (air elemental only), control weather, create food and water (10 supply), plane shift (to Elemental Plane of Air only)
- Damage resistances
- lightning, thunder
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).