Dokkaebi
Medium Fey, chaotic neutral or chaotic good. CR 2, AC 12, 78 HP. Traits: Invisibility Hat, Wrestler.
- Armor class
- 12
- Hit points
- 78
- Challenge
- 2
- Creature type
- Fey
- Size
- Medium
- Alignment
- chaotic neutral or chaotic good
Stat block
- Cha
- 12
- Con
- 14
- Dex
- 15
- Int
- 13
- Str
- 16
- Wis
- 9
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 9
- Skills
- Perception: -1
- Actions
- Multiattack. Three attacks with its club.
- Dokkaebi Bangmangi. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
- Invisibility. Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.
- Languages
- Common, Elvish, Sylvan
- Saving throws
- Dexterity: 4
- Special abilities
- Invisibility Hat. Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.
- Wrestler. Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).