Dokkaebi

Medium Fey, chaotic neutral or chaotic good. CR 2, AC 12, 78 HP. Traits: Invisibility Hat, Wrestler.

Armor class
12
Hit points
78
Challenge
2
Creature type
Fey
Size
Medium
Alignment
chaotic neutral or chaotic good

Stat block

Cha
12
Con
14
Dex
15
Int
13
Str
16
Wis
9
Speed
Walk: 30
Senses
darkvision 60', passive Perception 9
Skills
Perception: -1
Actions
  • Multiattack. Three attacks with its club.
  • Dokkaebi Bangmangi. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage. See below..
  • Invisibility. Magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Items wears or carries are invisible with it. Can't use this if it doesn't have its hat.
Languages
Common, Elvish, Sylvan
Saving throws
Dexterity: 4
Special abilities
  • Invisibility Hat. Its hat allows it to turn invisible. Works for another only if dokkaebi formally allows that creature to borrow it. A creature wearing hat with permission can use its Invisibility action. If hat is not returned when requested hat loses all magical properties.
  • Wrestler. Advantage on Str (Athletics) checks made to grapple and ability checks and saves made to escape a grapple.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.