Domovoi

_The domovoi enjoy violence and bonebreaking; this makes them useful to more delicate creatures that need enforers._ **Long Armed Bruisers.** Domovoi resemble nothing so much as large, stony goblins,

Armor class
15
Hit points
93
Challenge
4
Creature type
Fey
Size
Medium
Alignment
chaotic neutral

_The domovoi enjoy violence and bonebreaking; this makes them useful to more delicate creatures that need enforers._
Long Armed Bruisers. Domovoi resemble nothing so much as large, stony goblins, with oversized heads and leering grins, and with mossy beards as well as massive shoulders and forearms. Their large limbs give them reach and powerful slam attacks.
Abandoned Servants. The domovoi were the portal guards and house lackeys of the elvish nobility, and some were left behind—some say on purpose.
Debt Collectors. These smirking stragglers seek work as tireless sentinels and fey button men, collecting debts for criminal syndicates. They can use alter self and invisibility at will, and they delight in frustrating the progress of would-be thieves and tomb robbers. They enjoy roughing up weaker creatures with their powerful, stony fists.

Stat block

Cha
16
Con
18
Dex
13
Int
6
Str
19
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Perception: 2; Intimidation: 5
Actions
  • Multiattack. The domovoi makes two slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Languages
Common, Dwarvish, Elvish
Damage immunities
acid, lightning
Special abilities
  • Innate Spellcasting. the domovoi's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components: at will: alter self, invisibility 3/day each: darkness, dimension door, haste

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.