Doppelixir
Tiny Ooze, unaligned. CR 1, AC 13, 45 HP. Traits: Amorphous, False Appearance, Ooze Nature, Spider Climb.
- Armor class
- 13
- Hit points
- 45
- Challenge
- 1
- Creature type
- Ooze
- Size
- Tiny
- Alignment
- unaligned
Stat block
- Cha
- 7
- Con
- 14
- Dex
- 17
- Int
- 3
- Str
- 11
- Wis
- 12
- Speed
- Swim: 20; Walk: 20; Climb: 20
- Senses
- blindsight 60' (blind beyond), passive Perception 11
- Skills
- Perception: 1
- Actions
- Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage and it attaches to target. While attached doppelixir doesn't attack. Instead at start of each of doppelixir's turns target loses 10 (2d6+3) hp to blood loss. Doppelixir can detach itself via 5 ft. of move. It does so after it drains 20 hp of blood from target or target dies. A creature including target can use its action to detach doppelixir via DC 13 Str check.
- Telepathic Urge. It mentally urges one creature it can see within 60' of it to attempt to drink it. Target: DC 11 Wis save or charmed 1 min. While charmed target must move on its turn toward doppelixir by safest available route trying to get within 5 ft. of doppelixir to drink it. Creature can re-save at end of each of its turns success ends effect on itself. If doppelixir attacks target effect also ends. If target attempts to drink it doppelixir can use a reaction to make one Slam with advantage vs. target. If target's save succeeds or effect ends for it creature immune to doppelixir's Telepathic Urge for next 24 hrs.
- Languages
- —
- Special abilities
- Amorphous. Move through space 1ft.+ wide with o squeezing.
- False Appearance. While motionless indistinguishable from the liquid it imitates.
- Ooze Nature. Doesn't require sleep.
- Spider Climb. Difficult surfaces even ceilings no ability check.
- Damage resistances
- acid, fire, necrotic, slashing
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).