Doppelixir

Tiny Ooze, unaligned. CR 1, AC 13, 45 HP. Traits: Amorphous, False Appearance, Ooze Nature, Spider Climb.

Armor class
13
Hit points
45
Challenge
1
Creature type
Ooze
Size
Tiny
Alignment
unaligned

Stat block

Cha
7
Con
14
Dex
17
Int
3
Str
11
Wis
12
Speed
Swim: 20; Walk: 20; Climb: 20
Senses
blindsight 60' (blind beyond), passive Perception 11
Skills
Perception: 1
Actions
  • Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage and it attaches to target. While attached doppelixir doesn't attack. Instead at start of each of doppelixir's turns target loses 10 (2d6+3) hp to blood loss. Doppelixir can detach itself via 5 ft. of move. It does so after it drains 20 hp of blood from target or target dies. A creature including target can use its action to detach doppelixir via DC 13 Str check.
  • Telepathic Urge. It mentally urges one creature it can see within 60' of it to attempt to drink it. Target: DC 11 Wis save or charmed 1 min. While charmed target must move on its turn toward doppelixir by safest available route trying to get within 5 ft. of doppelixir to drink it. Creature can re-save at end of each of its turns success ends effect on itself. If doppelixir attacks target effect also ends. If target attempts to drink it doppelixir can use a reaction to make one Slam with advantage vs. target. If target's save succeeds or effect ends for it creature immune to doppelixir's Telepathic Urge for next 24 hrs.
Languages
—
Special abilities
  • Amorphous. Move through space 1ft.+ wide with o squeezing.
  • False Appearance. While motionless indistinguishable from the liquid it imitates.
  • Ooze Nature. Doesn't require sleep.
  • Spider Climb. Difficult surfaces even ceilings no ability check.
Damage resistances
acid, fire, necrotic, slashing
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.