Dracotaur

Large Dragon, chaotic neutral. CR 6, AC 17, 110 HP. Traits: Charge.

Armor class
17
Hit points
110
Challenge
6
Creature type
Dragon
Size
Large
Alignment
chaotic neutral

Stat block

Cha
15
Con
16
Dex
17
Int
10
Str
21
Wis
13
Speed
Walk: 50; Burrow: 20
Senses
darkvision 60 ft., passive Perception 14
Skills
Survival: 4; Athletics: 8; Perception: 4; Intimidation: 5
Actions
  • Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
  • Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
  • Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Languages
Common, Draconic, Elvish
Saving throws
Charisma: 5; Constitution: 6
Damage immunities
lightning
Special abilities
  • Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.