Dracotaur
Large Dragon, chaotic neutral. CR 6, AC 17, 110 HP. Traits: Charge.
- Armor class
- 17
- Hit points
- 110
- Challenge
- 6
- Creature type
- Dragon
- Size
- Large
- Alignment
- chaotic neutral
Stat block
- Cha
- 15
- Con
- 16
- Dex
- 17
- Int
- 10
- Str
- 21
- Wis
- 13
- Speed
- Walk: 50; Burrow: 20
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Survival: 4; Athletics: 8; Perception: 4; Intimidation: 5
- Actions
- Multiattack. The dracotaur makes two attacks: one with its bite and one with its claws or two with its longbow.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) lightning damage.
- Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
- Lightning Arrow (Recharges after a Short or Long Rest). The dracotaur shoots an arrow at a point it can see within 150 feet where it explodes into a 20-foot-radius sphere of lightning. Each creature in that area must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as damage much on a successful one.
- Lightning Breath (Recharge 5-6). The dracotaur exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
- Languages
- Common, Draconic, Elvish
- Saving throws
- Charisma: 5; Constitution: 6
- Damage immunities
- lightning
- Special abilities
- Charge. If the dracotaur moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 14 (4d6) piercing damage.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).