Dragon Turtle

Gargantuan Dragon. CR 17, AC 21, 264 HP. Traits: Amphibious, Innate Spellcasting.

Armor class
21
Hit points
264
Challenge
17
Creature type
Dragon
Size
Gargantuan

Stat block

Cha
16
Con
22
Dex
10
Int
14
Str
24
Wis
16
Speed
Swim: 40; Walk: 20
Senses
darkvision 120 ft., passive Perception 13
Skills
Nature: 8; History: 8; Insight: 9
Actions
  • Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.
  • Ram. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.
  • Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.
  • Steam Breath (Recharge 5-6). The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.
  • Lightning Storm (1/Day). Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.
Languages
Aquan, Common, Draconic
Reactions
  • Retract. When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.
  • Tail. When the dragon turtle is hit by an opportunity attack, it makes a tail attack.
Saving throws
Wisdom: 9; Dexterity: 6; Constitution: 12; Intelligence: 8
Special abilities
  • Amphibious. The dragon turtle can breathe air and water.
  • Innate Spellcasting. The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth
Damage resistances
cold, fire

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.