Dragon Turtle
Gargantuan Dragon. CR 17, AC 21, 264 HP. Traits: Amphibious, Innate Spellcasting.
- Armor class
- 21
- Hit points
- 264
- Challenge
- 17
- Creature type
- Dragon
- Size
- Gargantuan
Stat block
- Cha
- 16
- Con
- 22
- Dex
- 10
- Int
- 14
- Str
- 24
- Wis
- 16
- Speed
- Swim: 40; Walk: 20
- Senses
- darkvision 120 ft., passive Perception 13
- Skills
- Nature: 8; History: 8; Insight: 9
- Actions
- Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.
- Ram. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.
- Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.
- Steam Breath (Recharge 5-6). The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.
- Lightning Storm (1/Day). Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.
- Languages
- Aquan, Common, Draconic
- Reactions
- Retract. When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.
- Tail. When the dragon turtle is hit by an opportunity attack, it makes a tail attack.
- Saving throws
- Wisdom: 9; Dexterity: 6; Constitution: 12; Intelligence: 8
- Special abilities
- Amphibious. The dragon turtle can breathe air and water.
- Innate Spellcasting. The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth
- Damage resistances
- cold, fire
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).