Drainpipe Gargoyle
Medium Elemental. CR 2, AC 15, 45 HP. Traits: False Appearance, Elemental Nature.
- Armor class
- 15
- Hit points
- 45
- Challenge
- 2
- Creature type
- Elemental
- Size
- Medium
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 10
- Int
- 8
- Str
- 14
- Wis
- 14
- Speed
- Fly: 60; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 14
- Skills
- Perception: 4
- Actions
- Multiattack. The gargoyle attacks with its bite and its claws.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target.
- Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
- Spit (Recharge 5-6). The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success a creature takes half damage.
- Languages
- Terran
- Saving throws
- Strength: 4; Constitution: 5
- Damage immunities
- poison
- Special abilities
- False Appearance. While motionless, the gargoyle is indistinguishable from a normal statue.
- Elemental Nature. Gargoyles dont require air, sustenance, or sleep.
- Damage resistances
- piercing and slashing damage from nonmagical, non-adamantine weapons
- Condition immunities
- fatigue, petrified, poisoned, unconscious
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).