Drake, Reef
Huge Dragon, neutral evil. CR 9, AC 18, 152 HP. Traits: Siege Monster, Tunneler.
- Armor class
- 18
- Hit points
- 152
- Challenge
- 9
- Creature type
- Dragon
- Size
- Huge
- Alignment
- neutral evil
Stat block
- Cha
- 13
- Con
- 17
- Dex
- 14
- Int
- 7
- Str
- 25
- Wis
- 15
- Speed
- Swim: 60; Walk: 30; Burrow: 30
- Senses
- blindsight 10', darkvision 60', passive Perception 12
- Skills
- Perception: 2
- Actions
- Multiattack. One Bite attack and two Slam attacks.
- Bite. Melee Weapon Attack: +11 to hit, 15 ft., one target, 26 (3d12+7) slashing damage.
- Slam. Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (3d6+7) bludgeoning damage.
- Concussive Snap (Recharge 5-6). Snaps its jaws emitting concussive force in a 90' cone. Each creature in that area: 35 (10d6) thunder is pushed up to 15 ft. away from the drake and stops holding its breath if it was doing so. (DC 15 Con half damage isn't pushed and doesn't lose its held breath). Constructs and objects and structures have disadvantage on the save.
- Languages
- Draconic
- Saving throws
- Wisdom: 6; Charisma: 5; Dexterity: 6
- Special abilities
- Siege Monster. Double damage to objects/structures.
- Tunneler. Can burrow through coral and solid rock at half its burrow speed and leaves a 10 ft. diameter tunnel in its wake.
- Damage resistances
- thunder
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).