Drake, Reef

Huge Dragon, neutral evil. CR 9, AC 18, 152 HP. Traits: Siege Monster, Tunneler.

Armor class
18
Hit points
152
Challenge
9
Creature type
Dragon
Size
Huge
Alignment
neutral evil

Stat block

Cha
13
Con
17
Dex
14
Int
7
Str
25
Wis
15
Speed
Swim: 60; Walk: 30; Burrow: 30
Senses
blindsight 10', darkvision 60', passive Perception 12
Skills
Perception: 2
Actions
  • Multiattack. One Bite attack and two Slam attacks.
  • Bite. Melee Weapon Attack: +11 to hit, 15 ft., one target, 26 (3d12+7) slashing damage.
  • Slam. Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (3d6+7) bludgeoning damage.
  • Concussive Snap (Recharge 5-6). Snaps its jaws emitting concussive force in a 90' cone. Each creature in that area: 35 (10d6) thunder is pushed up to 15 ft. away from the drake and stops holding its breath if it was doing so. (DC 15 Con half damage isn't pushed and doesn't lose its held breath). Constructs and objects and structures have disadvantage on the save.
Languages
Draconic
Saving throws
Wisdom: 6; Charisma: 5; Dexterity: 6
Special abilities
  • Siege Monster. Double damage to objects/structures.
  • Tunneler. Can burrow through coral and solid rock at half its burrow speed and leaves a 10 ft. diameter tunnel in its wake.
Damage resistances
thunder

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.