Drake, Riptide
Large Dragon, lawful evil. CR 11, AC 17, 231 HP. Traits: Amphibious, Echolocation, Underwater Camouflage.
- Armor class
- 17
- Hit points
- 231
- Challenge
- 11
- Creature type
- Dragon
- Size
- Large
- Alignment
- lawful evil
Stat block
- Cha
- 10
- Con
- 20
- Dex
- 9
- Int
- 11
- Str
- 22
- Wis
- 16
- Speed
- Swim: 60; Walk: 20
- Senses
- blindsight 120', darkvision 60', passive Perception 17
- Skills
- Perception: 3
- Actions
- Multiattack. Three Sonic Pulses or one Bite and two Slams.
- Bite. Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage.
- Slam. Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage.
- Sonic Pulse. Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater.
- Buffeting Blast (Recharge 5-6). Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself.
- Languages
- Aquan, Draconic
- Saving throws
- Dexterity: 3
- Damage immunities
- poison
- Special abilities
- Amphibious. Can breathe air and water.
- Echolocation. Can't use its blindsight while deafened or out of water.
- Underwater Camouflage. Advantage: Dex (Stealth) underwater.
- Damage resistances
- cold
- Condition immunities
- paralyzed, poisoned, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).