Drake, Riptide

Large Dragon, lawful evil. CR 11, AC 17, 231 HP. Traits: Amphibious, Echolocation, Underwater Camouflage.

Armor class
17
Hit points
231
Challenge
11
Creature type
Dragon
Size
Large
Alignment
lawful evil

Stat block

Cha
10
Con
20
Dex
9
Int
11
Str
22
Wis
16
Speed
Swim: 60; Walk: 20
Senses
blindsight 120', darkvision 60', passive Perception 17
Skills
Perception: 3
Actions
  • Multiattack. Three Sonic Pulses or one Bite and two Slams.
  • Bite. Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage.
  • Slam. Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage.
  • Sonic Pulse. Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater.
  • Buffeting Blast (Recharge 5-6). Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself.
Languages
Aquan, Draconic
Saving throws
Dexterity: 3
Damage immunities
poison
Special abilities
  • Amphibious. Can breathe air and water.
  • Echolocation. Can't use its blindsight while deafened or out of water.
  • Underwater Camouflage. Advantage: Dex (Stealth) underwater.
Damage resistances
cold
Condition immunities
paralyzed, poisoned, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.