Dread Examiner

Large Aberration, neutral evil. CR 21, AC 19, 322 HP. Traits: Legendary Resistance, Magic Resistance, Otherworldly Form, Psychic Awareness, Sense Magic.

Armor class
19
Hit points
322
Challenge
21
Creature type
Aberration
Size
Large
Alignment
neutral evil
Legendary
Yes

Stat block

Cha
25
Con
22
Dex
16
Int
25
Str
20
Wis
23
Speed
Fly: 30; Swim: 30; Walk: 30
Senses
truesight 120', passive Perception 23
Skills
Perception: 6
Actions
  • Multiattack. Three Force Swipe or Force Blast attacks. It can replace one attack with use of Spellcasting.
  • Force Swipe. Melee Spell Attack: +14 to hit, 5 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be pushed up to 10 ft. in a direction of examiner's choosing.
  • Force Blast. Ranged Spell Attack: +14 to hit, 120 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be knocked prone.
  • Spellcasting (Psionics). Cha (DC 22) no spell components: At will: dispel magic fabricate (as an action) telekinesis3/day ea: animate objects wall of force1/day: true polymorph
Languages
all, telepathy 120'
Saving throws
Wisdom: 1; Charisma: 1; Constitution: 1; Intelligence: 1
Damage immunities
poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Legendary actions
  • Teleport. Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees.
  • Reform (2). The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp.
  • Psychic Surge (3). The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)
Special abilities
  • Legendary Resistance (3/Day). Choose to succeed failed save.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Otherworldly Form. Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing.
  • Psychic Awareness. If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer's exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner.
  • Sense Magic. The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Damage resistances
acid, cold, fire
Condition immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.