Dretch

Small Fiend. CR 1/4, AC 11, 13 HP. Traits: Abyssal Rejuvenation, Demonic Resilience.

Armor class
11
Hit points
13
Challenge
0.25
Creature type
Fiend
Size
small

Stat block

Cha
2
Con
12
Dex
10
Int
4
Str
14
Wis
8
Speed
Walk: 20
Senses
darkvision 60 ft.
Skills
Actions
  • Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage plus 2 (1d4) poison damage.
Languages
Abyssal
Saving throws
Wisdom: -1; Charisma: -4; Strength: 2; Dexterity: 0; Constitution: 1; Intelligence: -3
Damage immunities
Demonic Resilience
Special abilities
  • Abyssal Rejuvenation. Unlike other outsiders, a dretch that dies in its home plane of the Abyss is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in a random location in the Abyss. Only sprinkling holy water on the dretch's remains can prevent this trait from functioning.
  • Demonic Resilience. The dretch is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
Damage resistances
Demonic Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.