Dretch
Small Fiend. CR 1/4, AC 11, 13 HP. Traits: Abyssal Rejuvenation, Demonic Resilience.
- Armor class
- 11
- Hit points
- 13
- Challenge
- 0.25
- Creature type
- Fiend
- Size
- small
Stat block
- Cha
- 2
- Con
- 12
- Dex
- 10
- Int
- 4
- Str
- 14
- Wis
- 8
- Speed
- Walk: 20
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Claws. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage plus 2 (1d4) poison damage.
- Languages
- Abyssal
- Saving throws
- Wisdom: -1; Charisma: -4; Strength: 2; Dexterity: 0; Constitution: 1; Intelligence: -3
- Damage immunities
- Demonic Resilience
- Special abilities
- Abyssal Rejuvenation. Unlike other outsiders, a dretch that dies in its home plane of the Abyss is restored in a new body in 1d10 days, regaining all its HP and becoming active again. The new body appears in a random location in the Abyss. Only sprinkling holy water on the dretch's remains can prevent this trait from functioning.
- Demonic Resilience. The dretch is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
- Damage resistances
- Demonic Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.