Dretch
Small Fiend, chaotic evil. CR 1/4, AC 11, 18 HP.
- Armor class
- 11
- Hit points
- 18
- Challenge
- 0.25
- Creature type
- Fiend
- Size
- Small
- Alignment
- chaotic evil
Stat block
- Cha
- 3
- Con
- 12
- Dex
- 11
- Int
- 5
- Str
- 12
- Wis
- 8
- Speed
- Walk: 20
- Senses
- darkvision 60 ft., passive Perception 9
- Actions
- Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
- Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
- Hit dice
- 4d6 + 4
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Armor detail
- natural armor
- Damage immunities
- poison
- Damage resistances
- cold, fire, lightning
- Condition immunities
- poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.