Dretch

Small Fiend, chaotic evil. CR 1/4, AC 11, 18 HP.

Armor class
11
Hit points
18
Challenge
0.25
Creature type
Fiend
Size
Small
Alignment
chaotic evil

Stat block

Cha
3
Con
12
Dex
11
Int
5
Str
12
Wis
8
Speed
Walk: 20
Senses
darkvision 60 ft., passive Perception 9
Actions
  • Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.
  • Fetid Cloud (1/Day). Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Hit dice
4d6 + 4
Languages
Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Armor detail
natural armor
Damage immunities
poison
Damage resistances
cold, fire, lightning
Condition immunities
poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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