Drider

Large Monstrosity. CR 6, AC 17, 114 HP. Traits: Spider Climb, Sunlight Sensitivity, Web Walker.

Armor class
17
Hit points
114
Challenge
6
Creature type
Monstrosity
Size
Large

Stat block

Cha
12
Con
18
Dex
16
Int
10
Str
18
Wis
16
Speed
Walk: 30; Climb: 30
Senses
darkvision 120 ft., passive Perception 16
Skills
Stealth: 6; Survival: 6; Perception: 6
Actions
  • Multiattack. The drider makes a claws attack and then either a bite or longsword attack. Alternatively it makes two longbow attacks.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage and the target is grappled (escape DC 15). While grappling a target the drider can't attack a different target with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage.
  • Longsword (wielded two-handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.
  • Longbow. Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Languages
Undercommon, one more
Special abilities
  • Spider Climb. The drider can use its climb speed even on difficult surfaces and upside down on ceilings.
  • Sunlight Sensitivity. While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight.
  • Web Walker. The drider ignores movement restrictions imposed by webs.
Damage resistances
poison

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.