Dryad

Medium Fey. CR 1/2, AC 15, 22 HP. Traits: Magic Resistance, Speak with Nature, Tree Stride.

Armor class
15
Hit points
22
Challenge
0.5
Creature type
Fey
Size
Medium

Stat block

Cha
18
Con
10
Dex
12
Int
12
Str
14
Wis
16
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 14
Skills
Nature: 3; Stealth: 3; Survival: 5; Perception: 5
Actions
  • Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
  • Entangling Plants. Plants magically erupt from the ground in a 20-foot radius around a point up to 120 feet from the dryad. Each creature of the dryads choice in the area makes a DC 13 Strength saving throw. On a failure a creature is restrained for 1 minute. A creature can use its action to make a DC 12 Strength check freeing itself or a creature within 5 feet on a success. Additionally the area is difficult terrain for 1 minute.
  • Fey Charm (3/Day). A humanoid or beast within 30 feet makes a DC 13 Wisdom saving throw. On a failure it is magically charmed. While charmed in this way the target regards the dryad as a trusted ally and is disposed to interpret the dryads requests and actions favorably. The creature can repeat this saving throw if the dryad or the dryads allies harm it ending the effect on a success. Otherwise the effect lasts 24 hours. If the creature succeeds on a saving throw against Fey Charm or the effect ends for it it is immune to Fey Charm for 24 hours.
Languages
Elvish, Sylvan
Special abilities
  • Magic Resistance. The dryad has advantage on saving throws against spells and magical effects.
  • Speak with Nature. The dryad can communicate with beasts and plants.
  • Tree Stride. Once per turn, the dryad can use 10 feet of movement to enter a living tree and emerge from another living tree within 60 feet. Both trees must be at least Large.
Damage vulnerabilities
fire

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.