Duergar
Medium Humanoid. CR 1, AC 16, 32 HP. Traits: Duergar Resilience, Reduce, Sunlight Sensitivity.
- Armor class
- 16
- Hit points
- 32
- Challenge
- 1
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 10
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Walk: 25
- Senses
- darkvision 120 ft.
- Skills
- Actions
- War Pick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.
- Javelin. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.
- Invisibility. The duergar magically turns invisible until it attacks or uses Enlarge, or until its concentration ends (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
- Languages
- Dwarvish,Undercommon
- Reactions
- Shield Wall. The duergar adds 2 to its AC against one weapon attack that would hit it. To do so, the duergar must be wielding a shield and within 5 feet of another duergar that is also wielding a shield.
- Saving throws
- Wisdom: 0; Charisma: -1; Strength: 2; Dexterity: 0; Constitution: 2; Intelligence: 0
- Special abilities
- Duergar Resilience. The duergar is resistant to the charmed and paralyzed conditions, and it has advantage on saves against spells and illusions.
- Reduce. If the duergar starts its turn enlarged, it can choose to end the effect and return to its normal size (no action required).
- Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
- Damage resistances
- poison,poisoned,Duergar Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.