Duergar

Medium Humanoid. CR 1, AC 16, 32 HP. Traits: Duergar Resilience, Reduce, Sunlight Sensitivity.

Armor class
16
Hit points
32
Challenge
1
Creature type
Humanoid
Size
medium

Stat block

Cha
8
Con
14
Dex
10
Int
10
Str
14
Wis
10
Speed
Walk: 25
Senses
darkvision 120 ft.
Skills
Actions
  • War Pick. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.
  • Javelin. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.
  • Invisibility. The duergar magically turns invisible until it attacks or uses Enlarge, or until its concentration ends (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Languages
Dwarvish,Undercommon
Reactions
  • Shield Wall. The duergar adds 2 to its AC against one weapon attack that would hit it. To do so, the duergar must be wielding a shield and within 5 feet of another duergar that is also wielding a shield.
Saving throws
Wisdom: 0; Charisma: -1; Strength: 2; Dexterity: 0; Constitution: 2; Intelligence: 0
Special abilities
  • Duergar Resilience. The duergar is resistant to the charmed and paralyzed conditions, and it has advantage on saves against spells and illusions.
  • Reduce. If the duergar starts its turn enlarged, it can choose to end the effect and return to its normal size (no action required).
  • Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight.
Damage resistances
poison,poisoned,Duergar Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.