Dust Mephit

Small Elemental. CR 1/2, AC 12, 17 HP. Traits: Death Burst, False Appearance, Elemental Nature.

Armor class
12
Hit points
17
Challenge
0.5
Creature type
Elemental
Size
Small

Stat block

Cha
10
Con
10
Dex
14
Int
8
Str
6
Wis
10
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Perception: 2
Actions
  • Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
  • Blinding Breath (1/Day). The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
  • Sleep Sand (1/Day). The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.
Languages
Auran, Terran
Damage immunities
poison
Special abilities
  • Death Burst. When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.
  • False Appearance. While motionless, the mephit is indistinguishable from a pile of dirt.
  • Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Condition immunities
poisoned
Damage vulnerabilities
fire

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.