Dust Mephit
Small Elemental. CR 1/2, AC 12, 17 HP. Traits: Death Burst, False Appearance, Elemental Nature.
- Armor class
- 12
- Hit points
- 17
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- Small
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 14
- Int
- 8
- Str
- 6
- Wis
- 10
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4; Perception: 2
- Actions
- Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
- Blinding Breath (1/Day). The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success.
- Sleep Sand (1/Day). The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect.
- Languages
- Auran, Terran
- Damage immunities
- poison
- Special abilities
- Death Burst. When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn.
- False Appearance. While motionless, the mephit is indistinguishable from a pile of dirt.
- Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
- Condition immunities
- poisoned
- Damage vulnerabilities
- fire
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).