Dust Mephit

Small Elemental, neutral evil. CR 1/2, AC 12, 17 HP. Traits: Death Burst.

Armor class
12
Hit points
17
Challenge
0.5
Creature type
Elemental
Size
Small
Alignment
neutral evil

Stat block

Cha
10
Con
10
Dex
14
Int
9
Str
5
Wis
11
Speed
Fly: 30; Walk: 30
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth: 4; Perception: 2
Actions
  • Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
  • Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
  • Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Hit dice
5d6
Languages
Primordial (Auran, Terran)
Armor detail
natural armor
Damage immunities
poison
Special abilities
  • Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Condition immunities
exhaustion, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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