Dust Mephit
Small Elemental, neutral evil. CR 1/2, AC 12, 17 HP. Traits: Death Burst.
- Armor class
- 12
- Hit points
- 17
- Challenge
- 0.5
- Creature type
- Elemental
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 14
- Int
- 9
- Str
- 5
- Wis
- 11
- Speed
- Fly: 30; Walk: 30
- Senses
- darkvision 60 ft., passive Perception 12
- Skills
- Stealth: 4; Perception: 2
- Actions
- Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
- Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
- Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
- Hit dice
- 5d6
- Languages
- Primordial (Auran, Terran)
- Armor detail
- natural armor
- Damage immunities
- poison
- Special abilities
- Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
- Condition immunities
- exhaustion, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.