Dvarapala
Huge Giant, any alignment (as its patron deity). CR 5, AC 14, 136 HP. Traits: Divine Words, Keen Senses, Magic Resistance, You Shall Not Pass, Innate Spellcasting.
- Armor class
- 14
- Hit points
- 136
- Challenge
- 5
- Creature type
- Giant
- Size
- Huge
- Alignment
- any alignment (as its patron deity)
Stat block
- Cha
- 9
- Con
- 18
- Dex
- 8
- Int
- 10
- Str
- 19
- Wis
- 16
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., passive Perception 16
- Skills
- Religion: 3; Perception: 6
- Actions
- Gada. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.
- Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
- Sweeping Strike (Recharge 4-6). The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.
- Languages
- Common; telepathy 120 ft.
- Saving throws
- Wisdom: 6; Strength: 7; Constitution: 7
- Special abilities
- Divine Words. In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).
- Keen Senses. The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
- Magic Resistance. The dvarapala has advantage on saving throws against spells and other magical effects.
- You Shall Not Pass. The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
- Innate Spellcasting. The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components: At will: sacred flame (2d8) 3/day: thunderwave 1/day each: gust of wind, wind wall
- Condition immunities
- charmed, exhaustion, frightened
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).