Dvarapala

Huge Giant, any alignment (as its patron deity). CR 5, AC 14, 136 HP. Traits: Divine Words, Keen Senses, Magic Resistance, You Shall Not Pass, Innate Spellcasting.

Armor class
14
Hit points
136
Challenge
5
Creature type
Giant
Size
Huge
Alignment
any alignment (as its patron deity)

Stat block

Cha
9
Con
18
Dex
8
Int
10
Str
19
Wis
16
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 16
Skills
Religion: 3; Perception: 6
Actions
  • Gada. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.
  • Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
  • Sweeping Strike (Recharge 4-6). The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.
Languages
Common; telepathy 120 ft.
Saving throws
Wisdom: 6; Strength: 7; Constitution: 7
Special abilities
  • Divine Words. In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).
  • Keen Senses. The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
  • Magic Resistance. The dvarapala has advantage on saving throws against spells and other magical effects.
  • You Shall Not Pass. The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
  • Innate Spellcasting. The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components: At will: sacred flame (2d8) 3/day: thunderwave 1/day each: gust of wind, wind wall
Condition immunities
charmed, exhaustion, frightened

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.